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Dungeons & Dices

Dungeons & Dices

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Devlog

  • GMTK GameJam Devlog part 4 (50 hours in, Gamejam ends)
    July 17, 2022 by Honk1n
    ITS DONE! 50 hours. Coding, modeling and putting things together and now its submitted. Rough weekend, but I think this is most complete entry to gamejam I've done and first one using 3d models that I... Continue reading
  • GMTK GameJam Devlog part 3 (30 hours in)
    July 16, 2022 by Honk1n
    Situation at 30 hours: -Added enemies -Enemies have attacks: other shoots projectiles, other hass spinning swords -Both normal health bar and special boss health bar that needs to be destroyed with ev... Continue reading
  • GMTK GameJam Devlog part 2 (17 hours in)
    July 16, 2022 by Honk1n
    Situation at 17 hours: -Got some sleep -Camera Control -Double Jump -Attack with airbash -Particle effects and UI number Some bugs when die is crooked or hits on its edge, but nothing major. Following... Continue reading
  • GMTK GameJam Devlog part 1 (7 hours in)
    July 16, 2022 by Honk1n#GMTK gamejam 2022
    7 of 48 hours gone. I'm participating to GMTK 2022 gamejam as solo developer. Theme was roll of the dice. I've always liked the idea of trying to use rigidbody to add chaos and improvisation to games... Continue reading
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