GMTK GameJam Devlog part 2 (17 hours in)


Situation at 17 hours:

-Got some sleep
-Camera Control
-Double Jump
-Attack with airbash
-Particle effects and UI number

Some bugs when die is crooked or hits on its edge, but nothing major.

Following camera gives opportunity to make larger areas, if I want to take this to action-adventure direction.

Next:
-obstacles
-reset if die falls off

Get Dungeons & Dices

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