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I like his animation when he picks up the ball :3

Glad to hear, that animation was the last thing I got done, so I'm glad to hear it was worth it :D

(+1)

i sadly got stuck in the 2nd puzzle, but its really cute.

same :D

Thanks for your comment :) Understandable, it required using physic engine and throwing ball aaaand I must admit that it was left in quite buggy state to actually use :D

I ending up liking the main gimmick more than I thought I would! I can't say it's more than a prototype, but I quite like it.

Thanks for comment and nice to hear :) Glad the idea came across, even though didn't finish much of planned content or get bugs smoothed over.

l don't know if this is intended or not, but at the end I threw the ball on top and I floated in the air a bit. What I'm thinking is that was intended because of the chain, or not. 

Thanks for your comment :)

There is a problem with falling turning to floating when ball is in the air. Although using ball as "physics breaking double jump" was intended.

I was starting to create sprites and get them working for the chain to clarify the connection, but ended scrapping them because of time (like most of thought features, like enemies) and them messing up collisions.